Wednesday 23 February 2011

Dragon Age 2 demo - impressions

I've literally just finished the demo for Biowares upcoming sequel to dragon Age and it's safe to say I'm interested. So, what's to tell?
The combat has changed a heck of a lot, with button presses translating to direct on screen action as was hinted at by the developers previously. In addition to this, the aiming system has changed to a free style allowing for quick changes of target on the fly.
I was playing the Xbox 360 version and the controls are mapped similarly to how they were last time around, with moves assigned to X Y and B as well as a secondary set of moves revealed by holding down the right trigger while the A button is used for your basic attack. The dauntingly complex and unweildy menu system of the last game also seems to be a thing of the past, with the start button bringing up a much more Mass Effect inspired option menu.
My choice of character was mage and an instant difference comes about thanks to the aformentioned pace change in the form of attack combos with the mages staff, Hawke (your character) twirling and spinning the staff with each fireball ending the sequence with a multi-hit attack. certainly more exciting to look at. It was satisfying, though the aspect of hammering the A button did little more for the whole affair than make it feel like I was playing the greatest Dynasty Warriors game ever.
The dialogue system has also been refined with Mass Effects successes in mind, with the return of the conversation wheel. This time around, highlighting an option changes an image in the middle of the screen to let you know what moral path you're choosing. An interesting addition is that the middle choice, usually reserved for entirely typical but morally ambiguious retorts is now reserved, most of the time, for comedic or sarcastic choices. I know what I'm going to be tempted by the most on my first play.
And finally, the graphics. Out of the crop of consoles you could play Dragon Age 2 on, it's safe to say it wont be the best looking on the 360 but in spite of this it seems the subtle changes in art design have allowed for the refinement of what was often a less than attractive looking original entry. Graphics are smooth and textures are crisp, if a little dull in places. It seems there's been a redesign for the darkspawn too, with the faces of the creatures now looking far more horrific as distorted humans rather than the orc like creatures seen first time around.
Am I cancelling my pre-order? Am I buggery!

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